High score tables

Beginner

 

Name.

Time.

Safety.

Score.

1.
2.
3.
4.
5.

GU
TAZ
Alex
Ernestus
Ernestus

18:43
18:49
18:58
19:02
19:03

100%
100%
100%
100%
100%

1238
1235
1231
1229
1228

Trainee

 

Name.

Time.

Safety.

Score.

1.
2.
3.
4.
5.

Goktug
sltech
Ernestus
MOTAMED
Evan

22:35
24:08
24:30
25:05
25:09

100%
100%
100%
100%
100%

1683
1614
1597
1571
1568

Intermediate

 

Name.

Time.

Safety.

Score.

1.
2.
3.
4.
5.

Goktug
sltech
Evan
sltech
HoangTin

28:20
28:43
28:59
29:10
29:45

100%
100%
100%
100%
100%

1900
1877
1861
1850
1815

Advanced

 

Name.

Time.

Safety.

Score.

1.
2.
3.
4.
5.

serkan
Evan
sltech
sltech
MOTAMED

27:33
28:34
29:24
29:38
30:02

100%
100%
100%
100%
100%

1947
1886
1836
1822
1798

Expert

 

Name.

Time.

Safety.

Score.

1.
2.
3.
4.
5.

Evan
serkan
sltech
Ernestus
MO3TEMED

29:45
29:56
29:58
30:18
30:41

100%
100%
100%
100%
100%

1815
1804
1802
1782
1759

Professional

 

Name.

Time.

Safety.

Score.

1.
2.
3.
4.
5.

Evan
sltech
sltech
sls
HoangTin

29:37
31:32
31:33
31:32
32:13

100%
100%
100%
98%
100%

1823
1708
1707
1673
1667

Who is the Ultimate high scorer? Click here to find out

Table rules.

1.Only one score per player will be shown in each level
2.Identical scores will then be placed by date order
3.Edspace has the right to remove any players from the high score table for any unsporting behaviour

AIR TRAFFIC CONTROL - The Simulation
Tower news.
 
Most recent high score submissions

2013-08-25
Simon Ef on the Beginners level with a score of
216

2013-04-18
sltech on the Professional level with a score of
1708

2013-03-17
Nadeem on the Trainee level with a score of
1030

2013-03-16
Nadeem on the Beginners level with a score of
1005

2013-03-05
gom3a on the Trainee level with a score of
1252

2013-02-27
sltech on the Advanced Level with a score of
1836

2012-11-08
AlEx on the Trainee level with a score of
1346

2012-10-04
sltech on the Intermediate level with a score of
1877

2012-09-23
sltech8 on the Trainee level with a score of
1490

2012-09-05
Nadim on the Beginners level with a score of
990


High scores appear automatically. After you have submitted a high score check back here to see it in the table.


For some playing tips for better high scores. See below.

Who is the Ultimate high scorer? Click here to find out

 

Thirty Thousand Feet - Aviation Directory
Thirty thousand feet, for aviation news and links.

Pc Pilot - The worlds favourite flight simulation magazine
As featured in Pc Pilot Magazine.



Version 2.0 - download now

To Download this game
click on the image on the left and downloading will begin. The game is stored in a Zip file, you will need to Unzip to a temporary directory and run setup from there or run setup from inside your unzipping software.


This game is freeware,
you can send it to anyone you please. I would be happy to receive any comments or suggestions you may have for the game. I have tested it on most Windows platforms, if you find problems anywhere let me know and I will resolve them as soon as possible.


To obtain an unlock code
for the higher levels you need to email me with your game's serial number. This is completely free and your email address will not be passed onto anyone, shown on the web site or used to promote any goods or services. I would like to keep a list of players, so I can email players with updates and new software titles as they become available. Either Send me an email directly from the address below or fill in your details below and click the Send button.


Serial Number


Email Address


I welcome
any comments or suggestions you have for this game. You can Email me by clicking here or manually at this address. (sorry no direct link - we all have to try to avoid spammers).
The score system
used in the game is based on the number of seconds remaining after you have won a game multiplied by the safety percentage. With the Beginners level this score is reduced by half because only half the number of aircraft landings are required to win. Similarly with the Trainee level the score is reduced by one quarter. This means to achieve as high a score as possible you must land all aircraft quickly whilst maintaining a perfect safety level.


These Guidelines for a high score
will help you towards the very best scores on each level of the game. Achieving them requires a high level of understanding of the principals of the game and plenty of practice. Here are some tips for maximising your scores.


1.
Never leave aircraft on the stacks, bring them in immediately and increase their speed to maximium.

2.
Considering wind direction, direct them straight to the glide slope near to the airport, so as to lock onto the slope as close as possible to the airport. This is harder but does save time.

3.
Learn the turn ratios for all aircraft (in normal and wide turns emergency mode).

4.
Sometimes (not always) when you have 2 planes so close to the runway it is wiser to land the slower first because a faster plane can circle and resume landing so much faster than a slower plane.

5.
It's important to reduce the landing times between aircraft. When you have one plane almost stopped and ready to clear the runway it's a good idea to have the next touching down.

6.
You will never always do a good time after landing all aircraft. It helps if the game gives you high speed aircraft as the last planes to land.


AIR TRAFFIC CONTROL - Level features

LEVEL

1

2

3

4

5

6

Number of planes

10

15

20

20

20

20

Slow aircraft

Medium aircraft

 

Fast aircraft

   

Outbound traffic

   

Emergencies

     

Radio Malfunction

       

CRT Malfunction

         

AIR TRAFFIC CONTROL - Aircraft type & Speed range

Aircraft type

Colour

Speed range

Cessna - Light prop

 

100 - 140 Knots

Dash 8 - Small prop

 

120 - 160 Knots

DC10 - Medium Jet

 

160 - 200 Knots

747 - Heavy Jet

 

180 - 220 Knots

Concorde - Supersonic jet

 

200 - 260 Knots



AIR TRAFFIC CONTROL - Emergency types (higher levels)

Emergency

Description

1. Losing altitude

A plane will declare it is slowly losing altitude. You will be unable to raise its altitude.

2. Wide turns only

A plane will only be able to make slow turns, allow plenty of space to turn your aircraft. Faster aircraft require very wide turns

3. Losing fuel

While the plane has fuel you still have full control. Once the plane has lost all fuel, it will begin to quickly lose altitude.

4. No lock above 2000ft

You will have to guide this plane in manually until it is 2000ft or lower, and then try to establish the beam.

5. Stopped on runway

A plane has touched down but cannot leave the runway. Any planes on approach behind will have to go round or risk a collision.